OpenGL through Blitzmax

BlitzMax Forums/BlitzMax Programming/OpenGL through Blitzmax

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Thanks for all the help guys!
I think this looks very promising, implimenting it in most languages is similar correct? I figure once I lean it I can play with some C++ and do more than boring DOS boxes. I'll just use it in blitzmax for now however.