specular highlight on a road - can it be done?

Blitz3D Forums/Blitz3D Programming/specular highlight on a road - can it be done?

@ Fredborg, thanks for sharing, thats a really simple but effective effect.
@ Vorderman, that looks really good, I presume that your roads are quite high polly to maintain a good effect. I dont presume to fully understand the above code but, did you have to create a duplicate road mesh to get the specular highlight to work?