Updated with arrow keys option.
Hit "C" to change between joystick and arrow keys. I also put the views on the Function keys. Z is left rudder and X is right rudder.
F1 - cockpit view
F2 - outside view
F3 - fly by view
@Jeremy...I wish I was even close to that point. I can try to throw together a text file so you can set your own stuff up it may be a bit though.
At the moment there's no angular nothing modeled. I do understand how it works though. Each wing has an aileron that changes the angle of attack which shifts lift in the corresponding direction allowing roll. I'm hoping to have this in soon but also allow it to be adjusted so a variety of aircraft can be modeled. When I finally do get the vertical tail modeled, it will cure that nasty side slipping. =x
From what I've read about angular velocity I just have to get the position from CG that the force is acting and what direction it's acting relative to local aircraft orientation. Inertia comes into play somewhere at this point. Still sorting that one out.
Also in this version I cranked up lowered the flap drag a bit. If you set the throttle to 5000 and hit F for flaps and keep airspeed around 120 by throttling up to 7500 every now and again, you can come in pretty decent. Flare up a tad bit so aircraft mechanics like me don't have to change so many tires.
EDIT: Just threw in stabilator movement.
Hit "C" to change between joystick and arrow keys. I also put the views on the Function keys. Z is left rudder and X is right rudder.
F1 - cockpit view
F2 - outside view
F3 - fly by view
@Jeremy...I wish I was even close to that point. I can try to throw together a text file so you can set your own stuff up it may be a bit though.
At the moment there's no angular nothing modeled. I do understand how it works though. Each wing has an aileron that changes the angle of attack which shifts lift in the corresponding direction allowing roll. I'm hoping to have this in soon but also allow it to be adjusted so a variety of aircraft can be modeled. When I finally do get the vertical tail modeled, it will cure that nasty side slipping. =x
From what I've read about angular velocity I just have to get the position from CG that the force is acting and what direction it's acting relative to local aircraft orientation. Inertia comes into play somewhere at this point. Still sorting that one out.
Also in this version I cranked up lowered the flap drag a bit. If you set the throttle to 5000 and hit F for flaps and keep airspeed around 120 by throttling up to 7500 every now and again, you can come in pretty decent. Flare up a tad bit so aircraft mechanics like me don't have to change so many tires.
EDIT: Just threw in stabilator movement.