Bending a pipe by 'x' degrees?

Blitz3D Forums/Blitz3D Programming/Bending a pipe by 'x' degrees?

Stevie G - Thanks for that I think I get what your talking about, im trying something similar at the moment myself using a pivot and taking the ring of verts created from the pipe function and rotating it the required amount then capturing the vert locations - might work, and gives me flexability on the angle of the curve

big10p - Wow I thought i'd checked all through the archives but I missed that one thanks for the heads up, a very neat little function - thanks again

Cheers guys

Chaos