specular highlight on a road - can it be done?

Blitz3D Forums/Blitz3D Programming/specular highlight on a road - can it be done?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

It's a sort of Need For Speed (the original) but with lots more traffic, tokamak crashes, and best of all - motorbikes!
The road engine recycles parts of the road as the player progresses, so the road can be infinitely long and as varied as the number of track bits I can be bothered to build. Got to add some tunnels and hills next to spice it up a bit.

I knew that Ducati 916 model I made ages ago would come in handy for something, and the rider is the driver model from SRX, so he's getting some re-use also...