MiniB3D v0.41

BlitzMax Modules Forums/MiniB3D/MiniB3D v0.41

@LAB[au]:

Try putting this in the entityvisible.bmx example, right after the
Graphics3D width,height,depth,mode
line.It might be GL_ARB_multitexture is misssing.
I'm very interested to know if that's the case, because I'll be meeting those low end GFX cards often.

If (GL_VERSION_1_3 | GL_VERSION_1_3 | GL_VERSION_1_4 | GL_VERSION_1_5 | GL_VERSION_2_0)
	Notify "OpenGL 1.3 or better present"
	multitexturePresent = True
ElseIf (GL_ARB_multitexture)
	multitexturePresent = True
	Notify "GL_ARB_multitexture OK"
Else
	Notify "GL_ARB_multitexture MISSING!"		
EndIf