@LAB[au]:
Try putting this in the entityvisible.bmx example, right after the
Graphics3D width,height,depth,mode
line.It might be GL_ARB_multitexture is misssing.
I'm very interested to know if that's the case, because I'll be meeting those low end GFX cards often.
Try putting this in the entityvisible.bmx example, right after the
Graphics3D width,height,depth,mode
line.It might be GL_ARB_multitexture is misssing.
I'm very interested to know if that's the case, because I'll be meeting those low end GFX cards often.
If (GL_VERSION_1_3 | GL_VERSION_1_3 | GL_VERSION_1_4 | GL_VERSION_1_5 | GL_VERSION_2_0) Notify "OpenGL 1.3 or better present" multitexturePresent = True ElseIf (GL_ARB_multitexture) multitexturePresent = True Notify "GL_ARB_multitexture OK" Else Notify "GL_ARB_multitexture MISSING!" EndIf