Tandem Flight Engine Demo v01

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but I dont see any lift being applied


If I was modeling just the velocity vector you'd have to have the nose almost pointed straight up to take off. The aircraft is modeled at about 25,000 pounds and gravity is modeled at 9.8m/sec (1 unit = 1 meter). The engine puts out a max of 25000 pounds of thrust so in essence, you'd have to put the nose straight up and you'd still not leave the ground or maybe ever so slightly. So you can see from the above that lift is being applied. And I'm using the actual lift formula L = Cl * blah blah blah. What's not is actual flight surfaces so you can actually keep turning out of the flight envelope if you want to, that's why I was saying at this point to baby the flight controls when you're under 200 knots. When I get actual flight controls in based on surface/airspeed/inertia and surface location from the CG, then it'll be more realistic on the controls. There's no angular anything going on atm. The turns are using TurnEntity, that's why you can do funky stuff atm.

Also, you can tell lift is being applied by turning the aircraft. If there was no lift it'd just keep going straight and only turn based on thrust(which would be hardly noticeable). Btw, MoveEntity is not being used. It's all forces and PositionEntity.

I'll map the throttle to the mousewheel and repost, give me about 10 minutes.

EDIT: Ok now the throttle is mapped to the + and - keys. Hit the plus key to increase throttle by 2500 and minus to decrease by 2500.