Tandem Flight Engine Demo v01

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This is a small demo showing off my flight physics lib in action. You start off on the runway. A joystick is required btw. There are some external views you can access by using joystick buttons 2,3, and 4 and also the hat switch allows you to look around when in the cockpit.

As you can see this is version .01. Which means it's...basic and far from being the finished product. If you feel the need to criticize then that's ok, knock yourself out.

Here's the key controls (they're not listed in the demo):

Joystick for aircraft control (very unrealistic atm)
Plus and Minus keys (+/-) for throttle
Joystick button 2 for out of cockpit view
Joystick button 3 for cockpit (hatswitch to look left right back etc)
Joystick button 4 for fly-by view
Spacebar to reset yourself to 0,your altitude,0
F key for flaps

Here's some tips:
1. If you're easy on the controls you can get very realistic response. You can crank it until you fall out of the sky. I haven't modeled real flight controls yet.

2. For taking off, pitch the nose up to about 10 degrees AOA at around 120 knots. That'll be a nice easy take off.

3. For the most realistic flight at this point, keep your airspeed above 250ish knots. Anything lower and you need to baby the turns (no rudder physics atm).

4. For landing do a few S-turns to bleed off airspeed or you can hit F for flaps. Level off and get your airspeed to around 115 knots and about 8 AOA for a nice soft landing.

That's about it for now. I have to do some more research...I have a few bad numbers in there but it's still not bad. Btw, there's absolutely no angular velocity calculations in it atm. Keep that in mind please.

Enjoy.

http://webzoom.freewebs.com/zamagames/TandemFlightEnginev01a.zip

EDIT: Just updated to v01a which allows arrow keys by hitting C and F1,F2, and F3 for views.