You could use a 4 pt Bezier curve where you specify the start position and then end position and set the 2 middle points to influence the curves start and end directions. This will give you the center of the bend.
Then get the direction of the curve at a specific timestep by positioning a pivot at the currect timestep and point it to the next timestep. Then extrude the vertices on the x and y axis relative to this pivot.
Not sure if that made sense? At least I know what I mean ;)
Stevie
Then get the direction of the curve at a specific timestep by positioning a pivot at the currect timestep and point it to the next timestep. Then extrude the vertices on the x and y axis relative to this pivot.
Not sure if that made sense? At least I know what I mean ;)
Stevie