Physics Systems

Blitz3D Forums/Blitz3D Programming/Physics Systems

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Whoa, that sounds really complex.

The polygons are banked to the left and right, as well as forming a curved corner shape - I've no idea where to begin with interpolating between them.

I haven't tried modifying the suspension parameters - they were setup about 4 years ago and I've never really looked at modifying them - I suppose I should have done really - I might try that tonight and see if I can reduce or remove the tendancy for the wheels to thump into the air when going from one polygon to another.

Currently I'm a bit caught up in one of my little test programs - this time it's Need For Speed on motorbikes, with Tokamak crashes! Mucho fun to be had with ragdoll riders hitting moving traffic :) I'm going to HAVE to implement cross-traffic somehow - on a bike that would be serious brown-trousers time!