Whoa, that sounds really complex.
The polygons are banked to the left and right, as well as forming a curved corner shape - I've no idea where to begin with interpolating between them.
I haven't tried modifying the suspension parameters - they were setup about 4 years ago and I've never really looked at modifying them - I suppose I should have done really - I might try that tonight and see if I can reduce or remove the tendancy for the wheels to thump into the air when going from one polygon to another.
Currently I'm a bit caught up in one of my little test programs - this time it's Need For Speed on motorbikes, with Tokamak crashes! Mucho fun to be had with ragdoll riders hitting moving traffic :) I'm going to HAVE to implement cross-traffic somehow - on a bike that would be serious brown-trousers time!
The polygons are banked to the left and right, as well as forming a curved corner shape - I've no idea where to begin with interpolating between them.
I haven't tried modifying the suspension parameters - they were setup about 4 years ago and I've never really looked at modifying them - I suppose I should have done really - I might try that tonight and see if I can reduce or remove the tendancy for the wheels to thump into the air when going from one polygon to another.
Currently I'm a bit caught up in one of my little test programs - this time it's Need For Speed on motorbikes, with Tokamak crashes! Mucho fun to be had with ragdoll riders hitting moving traffic :) I'm going to HAVE to implement cross-traffic somehow - on a bike that would be serious brown-trousers time!