I've got a stumbling block on ym RPG. See I've got this 5000 square miles of photorealitic graphics and my characters are 200,000 polys each with 3 gigs of textures per person. My codes 3,000,000 lines long for the main game loop and it runs a little slow. How can I optimise this down to 100 lines? I'll post the code next week but my textures are bitmapped so I'll need 300 gigs of webspace to host it.
Yoshi Bros
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