Mesh seams question?

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Thanks folks - I thought it was just me and it is indeed a pain in the arse! It would make sense that it's a DX thing.

I had experienced this sometimes with my vehicle engine but as I use vertex colours and flatshading it is necessary for me to unweld all polys so I'll just have to live with it.

The level mesh will be all black with a sky texture covering the background so cameracls won't help me.


BTW, if your level is just going to be flat black as shown, I can't see why you have a seam at the place shown?



If you see the wireframe version it makes more sense as you can see the bizarre ( but correct ) way that Fred's function builds the poly's. Sometimes there are no seams sometime there are none.

An interesting thought re 2 render passes big10p - wireframe rendering is sloooow though. In a similar vein I thought of unwelding all the tri's again but extruding each vertex slightly away from center so that I get a very small ( but unnoticable ) overlap. I think ( hope ) it will work for me.

I'll post back with results.

Stevie