Blitz3D ugly shading prob (help)

Blitz3D Forums/Blitz3D Programming/Blitz3D ugly shading prob (help)

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Are the normals correct ? I think they are causing this. Maybe try Stevies MeshNormal function in this topic:
http://www.blitzbasic.com/Community/posts.php?topic=64797
It needs the mesh to be unwelded, he posted another function for that further below.