Blitz3D ugly shading prob (help)

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Thanks everybody!

The problem is that I'm getting these models from an external source that was originally a MAYA model, and there are no resources (people) available to start cleaning up these models, do complex conversions or manually tweak or set smoothing groups, etc.

So I would have to find a solution where I can 'correct' this problem AFTER the facts. Which is far from ideal - I know but that's the reality I gotta deal with..

I agree with several of you that I should check what other formats could be delivered and how they behave in this case..

I've got plenty of experiences with smoothing groups etc using lightwave. But what I never understood from Blitz is that it tries to apply smoothing between poly's that are on the same 2D plane! A sphere or cylinder getting smoothed out makes perfect sense to me; but a flat surface that happens to be made up from multiple poly's?! I don't understand why it smooths every individual poly, instead of over the entire surface.

That's why I'm asking this question in the hope to learn something about these things senor Pinete (btw, I was talking about shading, not shadows)..

cheers,
Danny.