Bits

BlitzMax Forums/BlitzMax Beginners Area/Bits

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

I was thinking of using this code for storing and reading map information.

For example, collisions on a 8x8 tile map.

With something like this, I could simply write 8 bytes to a file, with each 0 or 1 in the byte telling whether the tile is passable.