Blitz3D ugly shading prob (help)

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I receive external models that have been converted to 3ds format.
And whatever smooth-group settings I use during conversion, it keeps looking like the picture on the left. Which is not acceptible.

Then stop using 3ds format. It doesn't support smoothing groups. No point blaming Blitz for not loading information which isn't in the file you're giving it ;)

If you insist on using the 3ds format, you'll have to manually break the vertices wherever you want a different smoothing group, and it might work, but it's far from ideal. Far better to just use a format that actually supports smoothing groups. B3D ideally.