One handy thing to remember is that a handle (a window, button, label, bank, timer, textarea, image etc. etc.) is stored as an INT value.
It means that you could store handles in a bank or array. It also means that you can 'view' this handle as an INT value, just try 'debuglog window' if you have a GUI window called 'window', you'll get some high number, which represents the memory address of the window. An INT value is 4 bytes in size.
It means that you could store handles in a bank or array. It also means that you can 'view' this handle as an INT value, just try 'debuglog window' if you have a GUI window called 'window', you'll get some high number, which represents the memory address of the window. An INT value is 4 bytes in size.