I wish it was as simple as that, but Blitz still gives an ugly shading where you can almost see every polygon. Even though the model's topology is fine, vertices are welded, etc.!
I was hoping you can influence a triangle's shading by tinkering with it's normals?!?! But I got no clue how (IF?) that is true or works at all....
any other idea's most welcome..
d.
I was hoping you can influence a triangle's shading by tinkering with it's normals?!?! But I got no clue how (IF?) that is true or works at all....
any other idea's most welcome..
d.