Apparently my choice of title sucks lol.
Use the arrow keys to turn the cube. The thrust always emits along the cube's local z-axis no matter what the global orientation. That was what I've been trying to do with quaternions but, and I still have no clue why, I couldn't get it working.
Use the arrow keys to turn the cube. The thrust always emits along the cube's local z-axis no matter what the global orientation. That was what I've been trying to do with quaternions but, and I still have no clue why, I couldn't get it working.