Best to stick with the deltayaw/ pitch functions but if you're missile moves in a similar way to Elite ships (i.e. Pitch and Roll only ) then here's a simple function I knocked up. Hit space to position the target randomly.
Stevie
Stevie
Stevie
Graphics3D 640,480,16,1 Global Camera = CreateCamera() : PositionEntity Camera, 0, 0, -30 Global Ship = CreateCone(): ScaleMesh Ship, 1, 2, 1 : EntityColor Ship, 0,0,255 Global Target = CreateCube() : EntityColor Target,255,0,0 Repeat If KeyHit( 57 ) PositionEntity target, Rand(-20,20 ), Rand(-20,20 ), 10 EndIf DR# = DELTAroll( Ship, Target ) TurnEntity ship, 0, 0, DR * .01 RenderWorld() Text 0,0,DR Flip Until KeyDown(1) ;================================================================================= ;================================================================================= ;================================================================================= Function DELTAroll#( Source , Target ) TFormPoint 0,0,0 , Target, Source Return VectorYaw ( TFormedX() , 0 , TFormedY() ) End Function
Stevie