BLIde 0.8.12available

BlitzMax Forums/BlitzMax Programming/BLIde 0.8.12available

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

@Gfk: The debug routines are exactly the same since version 0.5.0 so, if 0.8.13b works ok for you, you can stick there. There was a little stupid bug on version 0.8.13 and that's why it has been updated to 0.8.13b, adter this update, everything should be as stable as 0.8.12 or 0.8.11
The problem that Cygnus is having is releated to the way his application ends. IT dones't let the BlitzMax debug engine 'read' its data and BLIde keeps specting this data (I think), so it is a very particular issue that will be fixed but shouldn't affect regular users.

I'm not very hapoy with the BLIde debuger. I like the fact that it gives a little bit more of information than the official one, but there are some things that I would like ot change, and I'm thinking on rewriting it from scratch.