Thanks guys, Stevie, you said it could be done with collisions? How so? The linepick method really slows down my program and makes it very choppy. I'd really like to try this.
I'm pretty sure that the plane isn't a pickable polygon mesh, so I can't really use your suggestion Vorderman but thanks anyways. I am willing to show some of my code incase it is if your interested in seeing if it is.
I'm pretty sure that the plane isn't a pickable polygon mesh, so I can't really use your suggestion Vorderman but thanks anyways. I am willing to show some of my code incase it is if your interested in seeing if it is.