Syntax:
Arguments:
- nWorld is the current Newton world.
- g_map is the animated mesh to create the collision body from.
- g_newtonMap is the collision tree object pointer.
Returns: Pointer to the Newton collision body generated.
AnimatedMeshToNewtonCollisionTree:Byte Ptr(nWorld:Byte Ptr,g_map:IAnimatedMesh,g_newtonMap:Byte Ptr)
Arguments:
- nWorld is the current Newton world.
- g_map is the animated mesh to create the collision body from.
- g_newtonMap is the collision tree object pointer.
Returns: Pointer to the Newton collision body generated.