Texture splatting + vertex alpha problem

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Depending on what version of fle is floatig around these days,JFK could be mistaken.

JFK started an exporter. The optimizelayer routines as well as nesting nodes so that you do not get the phase shifting alpha bleeding were modifications and additions by myself.

The model exporting I use today for terrains of different styles is a new thing entirely, and ive come to know the B3D format back to front, You can always shoot me an email if you like to

GameMaker04@...