I'm not shooting for a rotary wing sim, just using lift straight up to make testing at this stage easier.
Defining the forces of flight is the easy part. Drag is the inverse of the velocity vector and lift is perpendicular to drag.
The hard part is orientation. As soon as I yaw and then pitch, the aircraft still goes forward like I didn't yaw at all and it flies sideways.
Defining the forces of flight is the easy part. Drag is the inverse of the velocity vector and lift is perpendicular to drag.
The hard part is orientation. As soon as I yaw and then pitch, the aircraft still goes forward like I didn't yaw at all and it flies sideways.