You do realise there is no such thing as a dedicated rotary wing flight sim. Crack all that (esp. yaw) and the world could literally be your salami! ;O)
You'd need to pay heavy attention to input devices (anything that windows can see, your sim should) and having it fly nicely. Allowing for good visuals, sound & animations would not hinder it's appeal either. You say you have defined lift, that's good, but make sure you define gravity and ground friction too.
If that was all done well, there is a huge gap in the market.
You'd need to pay heavy attention to input devices (anything that windows can see, your sim should) and having it fly nicely. Allowing for good visuals, sound & animations would not hinder it's appeal either. You say you have defined lift, that's good, but make sure you define gravity and ground friction too.
If that was all done well, there is a huge gap in the market.