and if i use a bitmap of 640x480 in video memory is clipped in small pieces ? (ex: in 20x15 blocks ?) or not ?
Here's a simple overview of image creation in Max2D...http://www.blitzbasic.com/Community/posts.php?topic=65143#727728 It would never be clipped down below 64x64 as that is the minimum allowed texture size in OpenGL.
Hmmm...http://www.blitzbasic.com/Community/posts.php?topic=65143#727896