In gile[s] is it possible to import an object, say a character that already has a uv map and bake the lightmap into that? If not, is there another way to go about this, maybe by layering two maps ontop of each other?
Secondly I need a really lowres light map of 64x64. This doesn`t seem possible in the program. Is it?
Thanks for any help,
Jason.
Secondly I need a really lowres light map of 64x64. This doesn`t seem possible in the program. Is it?
Thanks for any help,
Jason.