Sonic's Super Super Ice Balls... A first look.

Miscellaneous Forums/Blitz Showcase/Sonic's Super Super Ice Balls... A first look.

Sonic: Glad I was of some use.

1) cool
4) A lot depends on if you aim to get on portals. Thing is that casual games (which include some very good "cute" platformers) never punish the player by making them restart etc so being able to carry on from any of the levels would be essential imho.
6) It's cool you've added more weapons but it starts to make the game non-"simple" which is again what the portals would want to sell it (up to you if you want to use portals but you *will* make a *lot* more money). If you add in ammo and other perceived "complex" weapon factors then it may put off some players like little kids. Btw, level 1 is too hard for my 5 year old son, the platforms need just slightly too perfect jumping to get to the top so if you could ease the player in with a really simple level or jumps which require less accuracy, that would be cool.
7) Instructions screen is always useful and an in-game tutorial as well is the norm.
10) I wasn't suggesting using VSync off permanently, I was just saying test it to check that the game runs the same speed and not super-fast.
17) Ah yes I see. Here's the thing though, is one of your *main* marketing points going to be that it's a two player game? If not and you expect that 95%+ of your players will be playin gon their own, the keys should be made easier and more normal for them. Perhaps when two player mode is selected a different key set could be used? I'm not sure how other games do this, worth some research?

I wasn't trying to sell you my framework ;-) With how far you've got you might as well finish it otherwise integrating with my framework now may prove a bit longwinded...

As for me, yeah the framework is being converted to Mac this month, then I'm making a game for 2-3 months for a very well known big portal. Can't talk about it though, sorry...wish me luck!