>6. As powerful as OGRE/Irrlicht/TV3D
>Then why not just use OGRE/Irrlicht/TV3D?
Actually I' playing DX8.1(call me old-fasioned), I found what I need is light and easy to use engine, Irrlicht is the most close, if there's no such great engine I dream about, sould stick with Irrlicht tho.
As a side note, it's also a learning project.
>Shader 1.1
>You are aware that by DX9.0c Dec 06, even DX does not officially support them anymore? :-) (was dropped together with Win9xStoneage Support)
It actually still works, I'm not going HLSL soon, of course I have my reason to use some old techs, later days I'll isolate the renderer as an module and that should works with later DX.
>Then why not just use OGRE/Irrlicht/TV3D?
Actually I' playing DX8.1(call me old-fasioned), I found what I need is light and easy to use engine, Irrlicht is the most close, if there's no such great engine I dream about, sould stick with Irrlicht tho.
As a side note, it's also a learning project.
>Shader 1.1
>You are aware that by DX9.0c Dec 06, even DX does not officially support them anymore? :-) (was dropped together with Win9xStoneage Support)
It actually still works, I'm not going HLSL soon, of course I have my reason to use some old techs, later days I'll isolate the renderer as an module and that should works with later DX.