@H&K
I know this already... that's why I'm still searching for other methods to optimize the whole thing.
And there is still the question why the flip-duration is the longer the morge drawimage-commands are passed?
If every drawimage affects a special "pixmap" (size of the screensize - e.g. 800x600) which is thrown to the graphics-buffer of the graphic-card when flip is run than there wouldn't be a change in duration for constant memory being transferred.
bye
MB
I know this already... that's why I'm still searching for other methods to optimize the whole thing.
And there is still the question why the flip-duration is the longer the morge drawimage-commands are passed?
If every drawimage affects a special "pixmap" (size of the screensize - e.g. 800x600) which is thrown to the graphics-buffer of the graphic-card when flip is run than there wouldn't be a change in duration for constant memory being transferred.
bye
MB