> The landscape mesh I was testing against was 3,000 or so
Heightmap based (2D with voxel-line-)collision2boundingbox checks are faster than polygon2polygon (mesh) collision checks.
Use Heightmap based collisions instead mesh collsion and the speed is powerfull. So do you not need coldet for high speed.
Check google for more tips.
Heightmap based (2D with voxel-line-)collision2boundingbox checks are faster than polygon2polygon (mesh) collision checks.
Use Heightmap based collisions instead mesh collsion and the speed is powerfull. So do you not need coldet for high speed.
Check google for more tips.