Physics Systems

Blitz3D Forums/Blitz3D Programming/Physics Systems

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No, Tokamak works much better than ODE for car simulations, merely because the friction that occurs between 2 bodies (namely the tyres and the track) is much more controllable and progressive than ODE.

All ODE car sims suffer from the snap-oversteer-spin problem, even Racer had it, and that incorporates a Pacejka tyre model.

Bouncy suspension looks very nice at slow speeds but if the car is incapable of being driven fast then it's pointless. Most ODE sims keep the speed down to avoid this snap-spin problem. With Tokamak I can have the SRX cars pelting around and still they are controllable, with proper throttle-controlled oversteer and drifting. I've yet to see an ODE program that allows that.

Tricky Tracks is very nice, but you can't powerdrift the car and it's pretty slow paced.

And I'm not blindly biased towards Tokamak - I spent ages writing and testing and experimenting with the original Blitz ODE wrapper but it just can't do nicely slidng cars without some major work on the friction model.