The Flip is the method/function which takes so long... I reduced my tests to just drawing some sprites (like the mentioned above... the bigger ones which are only limited by the setviewport-command or the tests with "animimage")
The physical functions - like changing coordinates, calculating events and so on - they do not limit the game (they could be called some times more than in my game). The Flip-time limits the older graphic-cards to such low fps.
bye
MB
The physical functions - like changing coordinates, calculating events and so on - they do not limit the game (they could be called some times more than in my game). The Flip-time limits the older graphic-cards to such low fps.
bye
MB