Maybe use TerrainY() to place the vehicle on the ground? Or use a LinePick from the tank to the ground and place it on PickedX(), PickedY(), PickedZ()
Else, just tweak the code to avoid this glitch.
Else, just tweak the code to avoid this glitch.
The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.