try this:
turn debug on
before the maskimage line
paste in: debuglog char\img
when it gives an error look at the debug log
if its 0 it means the image hasnt loaded for some reason.
Could be because:
.gif is that even supported? try png instead
.gif is encoded in an incompatale way (interlacing, version or something may effect it)
I dont use animimage much but i dont think it loads animation files, i think it loads in a spriteset (a strip of images) but could be mistaken
turn debug on
before the maskimage line
paste in: debuglog char\img
when it gives an error look at the debug log
if its 0 it means the image hasnt loaded for some reason.
Could be because:
.gif is that even supported? try png instead
.gif is encoded in an incompatale way (interlacing, version or something may effect it)
I dont use animimage much but i dont think it loads animation files, i think it loads in a spriteset (a strip of images) but could be mistaken