AntiAlias on ATI works for all Shader2 cards. That said it is the 9500 (or to keep it with the more used numberings 9600).
Pre 9500 the 9000 series are nonshader or shader 1.1 / 1.5 compliant cards. Don't ask me why ATI mixed several generations in a single series. (9000 nonshader, most likely been there to take off some of GF4 MXs users *would assume thats a 7000 series GPU*, 9100 is a pushed 8500 so much more powerfull than most other 9000 series cards but shader 1, 9200 is a "true" new chip but no shader 2 support.)
As a side note: I'm not sure if this is actually a problem.
Most systems today should do that hardware side without much problem. Current gen DX redistributable does not support shader 1 anymore, so at least on the Windows side, its quite clear, that those will die out. (Win98 / ME isn't supported anymore as well since DX Dec 06)
On the apple side, there only have been shader based chips for quite some time (OSX 10.3) as their eye candy desktop depends on it.
So I would prefer if the AntiAlias would remain in miniB3D.
Its a standard feature which any 3D card sold the last 4-5 years supports and if not, the programmer can still add the option for setting AA to 0 or off.
Pre 9500 the 9000 series are nonshader or shader 1.1 / 1.5 compliant cards. Don't ask me why ATI mixed several generations in a single series. (9000 nonshader, most likely been there to take off some of GF4 MXs users *would assume thats a 7000 series GPU*, 9100 is a pushed 8500 so much more powerfull than most other 9000 series cards but shader 1, 9200 is a "true" new chip but no shader 2 support.)
As a side note: I'm not sure if this is actually a problem.
Most systems today should do that hardware side without much problem. Current gen DX redistributable does not support shader 1 anymore, so at least on the Windows side, its quite clear, that those will die out. (Win98 / ME isn't supported anymore as well since DX Dec 06)
On the apple side, there only have been shader based chips for quite some time (OSX 10.3) as their eye candy desktop depends on it.
So I would prefer if the AntiAlias would remain in miniB3D.
Its a standard feature which any 3D card sold the last 4-5 years supports and if not, the programmer can still add the option for setting AA to 0 or off.