I did the mine level, and the the library's exterior and first floor, as well as some technical stuff like making areas over areas and "subways" work properly. I don't remember if I did anything else for it.
The mine level is the better of the two levels as far as gaeplay goes. The guy that finished the library level did so in one day, so a lot of the puzzles I'd planned for it, as well as the basement I think, got tossed by the wayside. But the library looks better. I modeled it after a local library which was built in the 1920's or something.
Making the second floor visible from the first in the reception area was a real pain in the ass, because with that engine the "sectors" in areas-over-areas had to be split up just right or you would get a hall-of-mirrors effect from the sector not being drawn. I think the issue was that you couldn't see a vertical slice of the first floor's walls at the same X as a vertical slice of the second floor's walls at the same time.
The mine level is the better of the two levels as far as gaeplay goes. The guy that finished the library level did so in one day, so a lot of the puzzles I'd planned for it, as well as the basement I think, got tossed by the wayside. But the library looks better. I modeled it after a local library which was built in the 1920's or something.
Making the second floor visible from the first in the reception area was a real pain in the ass, because with that engine the "sectors" in areas-over-areas had to be split up just right or you would get a hall-of-mirrors effect from the sector not being drawn. I think the issue was that you couldn't see a vertical slice of the first floor's walls at the same X as a vertical slice of the second floor's walls at the same time.