GNET "failed to add server" everytime

Blitz3D Forums/Blitz3D Programming/GNET "failed to add server" everytime

This code is working perfectly for me,

try to see if there's any difference with yours:

this is the "gnet_inc.bb":

Const GNET_HOST$="www.blitzbasic.com"
Const GNET_PORT=80
Const GNET_GET$="/gnet/gnet.php"

Type GNET_Server
	Field game$,server$,ip$
End Type

Function GNET_Esc$( t$ )
	t$=Replace$( t$,"&","" )
	t$=Replace$( t$,"%","" )
	t$=Replace$( t$,"'","" )
	t$=Replace$( t$,Chr$(34),"" )
	t$=Replace$( t$," ","_" )
	Return t$
End Function

Function GNET_Open( opt$ )
	t=OpenTCPStream( GNET_HOST$,GNET_PORT )
	If Not t Return 0
	
	WriteLine t,"GET "+GNET_GET$+"?opt="+opt$+" HTTP/1.0"
	WriteLine t,"HOST: "+GNET_HOST$
	WriteLine t,""
	
	While ReadLine$(t)<>""
	Wend
	
	Return t
End Function

Function GNET_Exec( opt$,game$,server$ )
	opt$=opt$+"&game="+GNET_Esc$(game$)
	If server$<>"" opt$=opt$+"&server="+GNET_Esc$(server$)
	t=GNET_Open( opt$ )
	If Not t Return 0
	
	ok=False
	If( ReadLine$(t)="OK" ) ok=True
	
	CloseTCPStream t
	Return ok
End Function

Function GNET_Ping$()
	t=GNET_Open( "ping" )
	If Not t Return 0
	
	ip$=ReadLine$(t)
	
	CloseTCPStream t
	Return ip$
End Function

Function GNET_AddServer( game$,server$="" )
	Return GNET_Exec( "add",game$,server$ )
End Function

Function GNET_RefreshServer( game$,server$="" )
	Return GNET_Exec( "ref",game$,server$ )
End Function

Function GNET_RemoveServer( game$ )
	Return GNET_Exec( "rem",game$,"" )
End Function

Function GNET_ListServers( game$="" )
	Delete Each GNET_Server
	t=GNET_Open( "list" )
	If Not t Return 0
	
	Repeat
		t_game$=ReadLine$(t)
		If t_game$="" Exit
		t_server$=ReadLine$(t)
		t_ip$=ReadLine(t)
		If game$="" Or game$=t_game$
			p.GNET_Server=New GNET_Server
			p\game$=t_game$
			p\server$=t_server$
			p\ip$=t_ip$
		EndIf
	Forever
	
	CloseTCPStream t
	Return 1
	
End Function



this is the testing code:
;Simple gnet demo
;
;Check out www.blitzbasic.com/gnet/gnet_servers.php while running!
;

Include "gnet_inc.bb"

my_game$="My_Game_TestingGNet"

;ping!
Print "Ping:"+GNET_Ping()
Print ""

;list active servers
;
ListServers()

;add a server!
;
Print "Adding server..."
Print ""

If Not GNET_AddServer( my_game$ )
	RuntimeError "Failed to add server"
EndIf

;list active servers
;
ListServers()

;refresh server!
;
Input "Hit return to refresh server..."
Print ""

If Not GNET_RefreshServer( my_game$,"New Server Name!" )
	RuntimeError "Failed to refresh server"
EndIf

;list active servers
;
ListServers()

;remove ourselves!
;
Input "Hit return to remove server and exit..."
Print ""

If Not GNET_RemoveServer( my_game$ )
	RuntimeError "Failed to remove server"
EndIf

End

Function ListServers()
	If Not GNET_ListServers()
		RuntimeError "Failed to list servers"
	EndIf
	
	Print LSet$("Game",16)+LSet$("Server",32)+LSet$("IP",16)
	Print String$("-",64)
	For t.GNET_Server=Each GNET_Server
		Print LSet$(t\game$,16)+LSet$(t\server$,32)+LSet$(t\ip$,16)
	Next
	Print ""
End Function



Paolo.

[EDIT] Anyway, for GNet I suggest using ETNA
http://repeatuntil.online.fr/Etna/