There isn't any AA going on - just some nice alpha blended edges
?? could you explain this a little further? even all moving objects seem smooth, how can you add edge alpha-blendings on non-static meshes?
I tried your source, I think what caused the grief was that I either had the parent spinning (and had the MiniB3D entity behavior) or I had it fixed and then was fooled by the camera. When I prevent spinning on your code I had the same issue (blobs seeming to be to near to one another) but when letting the parent spin again they showed up correctly. Although they seem to be getting smaller. If you stop the spin and then click very fast so that you get a long chain you will see what I mean. Let it spin again and observe the size of the blobs in the long chain. What do you think? I don't have B3D anymore so I can't check anymore (why did I pick this example ;)? )