My game was written in Blitz3D - I'm in the process of converting it to MiniB3D. There isn't any AA going on - just some nice alpha blended edges.
Here's a straight BMax conversion of blobs.bb which, as far as I can tell, works fine:
Here's a straight BMax conversion of blobs.bb which, as far as I can tell, works fine:
Import "../minib3d.bmx" Global blob_list:TList=New TList ' ' Camera Pick and parenting entities ' dave@... ' David Bird(Birdie) ' Graphics3D 1024,768,32,2 'SetBuffer BackBuffer() cam=CreateCamera() PositionEntity cam,0,0,-6 light=CreateLight() TurnEntity light,45,45,0 Type blob Global list:TList=New TList Method New() ListAddLast(list,Self) End Method Field ent 'entity eg blob Field x#,y#,z# 'rotation End Type Global sp=CreateSphere(5) EntityPickMode sp,2 HideEntity sp 'Stage pivot stage=CreatePivot() 'Add the First Blob the the scene Add_Blob(stage,0,0,0) While Not KeyDown(KEY_ESCAPE) xm=MouseX() ym=MouseY() ' Left Click the add a blob If MouseHit(1) Then ent=CameraPick(cam,xm,ym) If ent<>0 Then PickedEntity Add_Blob(ent,PickedX(),PickedY(),PickedZ()) End If End If 'Spin the stage around If MouseDown(2) Then 'TurnEntity stage,Float(MouseXSpeed()/10),0,Float(MouseYSpeed()/10) MoveMouse 320,200 End If If KeyHit(KEY_SPACE) Then f=1-f 'Update all the blobs If Not frozen If f=0 Then Update_Blobs() 'Update the world and render UpdateWorld RenderWorld 'Draw the cursor 'Color Rand(100,255),0,0 'Line xm-3,ym,xm+3,ym 'Line xm,ym-3,xm,ym+3 'Color 255,255,255 Text 0,0,"Left Click the add a blob. Right Click n Hold to Spin the stage." Text 0,15,"Last entity Picked:"+ent+" PX:"+PickedX()+" PY:"+PickedY()+" PZ:"+PickedZ() If f=0 Then a$="Running." Else a$="Frozen" Text 0,30,"Press Space the Freeze rotation:"+a$ Text 0,45,"dave@..." Flip Wend EndGraphics End Function Update_Blobs() For a:blob=EachIn blob.list TurnEntity a.ent,a.x,a.y,a.z Next End Function Function Add_Blob(par,x#,y#,z#) a:blob=New blob a.ent=CopyEntity(sp,par) PositionEntity a.ent,x,y,z,True EntityColor a.ent,Rand(100,255),Rand(100,255),Rand(100,255) s#=Rnd(.8,1) ScaleEntity a.ent,s,s,s a.x=Rnd(-1,1) a.y=Rnd(-1,1) a.z=0 End Function