Mixing MiniB3D with OpenGL

BlitzMax Modules Forums/MiniB3D/Mixing MiniB3D with OpenGL

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yes, but the good thing(?) is that the hardware the architects have is often even older than mine, so no shaders needed. Bump and specularity would be the only thing I could imagine implementing. I wish I could start right away, but decisions take time, it would be such a nice projects :) Oh well, the longer they wait, the better MiniB3D is getting :)