TurnEntity - Quaternion Example

BlitzMax Modules Forums/MiniB3D/TurnEntity - Quaternion Example

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

you just need to rewrite (and post here!) the quat routines so they can directly operate on a minb3d matrix

I've given you all the code you need and more and I'm a little busy and as other people could make use I think its fair enough!

I'd also recommend dropping the Tvec3 object and just use 3 floats instead, while a Tvec3 is in theory the more OO way to go (cause you can then build a whole bunch of vector operations) in this case its just too unwieldy

I'm itching to know how you intend to deal with issues such as gyroscopic inertia btw >:)

mail me via my profile if you become badly unstuck!