Hi Chris,
thanks for your help. I picked MiniB3D in order to not go through such math intensive things(artist here) but your code 1)actually works and 2)is somewhat understandable for a person like me.
So thanks again - ill digest now.
North
--
Update:
How did you derive these numbers:
xturn.w=0.99996192306417131 ' a z roatation
xturn.x=0.0087265354983739347
You multiply this turnvalue with the objects quaternion.
Changing this values often results in an exploding object.
What would be valid numberranges here? Or am i on the wrong track?
I'll keep playing.
thanks for your help. I picked MiniB3D in order to not go through such math intensive things(artist here) but your code 1)actually works and 2)is somewhat understandable for a person like me.
So thanks again - ill digest now.
North
--
Update:
How did you derive these numbers:
xturn.w=0.99996192306417131 ' a z roatation
xturn.x=0.0087265354983739347
You multiply this turnvalue with the objects quaternion.
Changing this values often results in an exploding object.
What would be valid numberranges here? Or am i on the wrong track?
I'll keep playing.