I think there is a definite benefit to the higher level of design and game construction offered by these game creators, versus having to write program code for everything. I know there usually seems to be a direct correlation between what level you're creating at (ie low-level programs or high-level interfaces), and the amount of flexibility you have, but it doesn't have to be that way.
Knytt looks pretty basic, but it certainly does have that platform style.
I agree it is a pity that so much focus is placed on popular game styles, ie 3d mainly, these days, and the 2d genres seem to be much less focussed on. I think it's partly because they were done SO MUCH in the 8-bit/16-bit/32-bit console/home computer days that people generally think there isn't anything new you can do that hasn't been done. And since the technology has moved on and people like to play with the new stuff - texture maps and all that, I don't think it's as popular.
Knytt looks pretty basic, but it certainly does have that platform style.
I agree it is a pity that so much focus is placed on popular game styles, ie 3d mainly, these days, and the 2d genres seem to be much less focussed on. I think it's partly because they were done SO MUCH in the 8-bit/16-bit/32-bit console/home computer days that people generally think there isn't anything new you can do that hasn't been done. And since the technology has moved on and people like to play with the new stuff - texture maps and all that, I don't think it's as popular.