To help the enemy find me better...

Miscellaneous Forums/General Discussion/To help the enemy find me better...

Well actually puki, this game takes place in 2D space, like so:

And I can heavily modify my terrain (via intense battling,
shelter-building, etc) so that it eventually looks like so:


I will be creating a low-res solid/non-solid collision grid from the hi-res collision mask used
by entities. AStar will use this for pathfinding. That AStar grid might look something like this:


The above pictures were just whippped up in photoshop, if you really want
to see what I'm aiming for, take a gander at this: A link to my old, old map generator,
done in Qbasic about 8 years ago. Sadly the game that was built using this generator is
long gone. Despite how unfinished it was, friends say it was "pretty kick-ass" to battle
each other with it. (2-player, shared screen). This is the
reason I program, to hear remarks like that.

Back then, I only had indexed colours, I had no image loading code or even any video
layers(or "backbuffers", whatever), So all visuals were procedurally generated on the
screen. I have had many working (but very incomplete) versions of this project in
the past, and I feel I am ready to complete one.

This time, I can do it right. This time, I have knowledge of Finite State machines, AStar,
and some predictive-projectile code I've been honing. And of course, I also have BMax!