TurnEntity - Quaternion Example

BlitzMax Modules Forums/MiniB3D/TurnEntity - Quaternion Example

What you are describing is gimbal lock!

The only real way to get round this is the correct application of quat's, I had a half hearted attempt at converting and old opengl quat example I had to minib3d but I didnt have enough time to finish it...

mail me via the address in my profile and I can let you have the opengl example if you think it will be of any use...