What you are describing is gimbal lock!
The only real way to get round this is the correct application of quat's, I had a half hearted attempt at converting and old opengl quat example I had to minib3d but I didnt have enough time to finish it...
mail me via the address in my profile and I can let you have the opengl example if you think it will be of any use...
The only real way to get round this is the correct application of quat's, I had a half hearted attempt at converting and old opengl quat example I had to minib3d but I didnt have enough time to finish it...
mail me via the address in my profile and I can let you have the opengl example if you think it will be of any use...