Hey! (sorry about the topic title, its supposed to be blur)
Im having a question. Im currently in the planning/tech-testing of dev for a small indie game. Im thinking about including some underwater blurring effects if its possible. Either in the form of a particle effect where you have like small bubbles that disrupts the view behind them sligthly. And/or big effects that moves wavelike over the whole screen, or between different layers in the graphics draw-order. So, my question is related to the actual altering of pixels to acheive this effect. Im guessing its gonna involve the pixmap. How would this be done generally in blitzmax ? Anyone have any examples or example codes available ??
Im having a question. Im currently in the planning/tech-testing of dev for a small indie game. Im thinking about including some underwater blurring effects if its possible. Either in the form of a particle effect where you have like small bubbles that disrupts the view behind them sligthly. And/or big effects that moves wavelike over the whole screen, or between different layers in the graphics draw-order. So, my question is related to the actual altering of pixels to acheive this effect. Im guessing its gonna involve the pixmap. How would this be done generally in blitzmax ? Anyone have any examples or example codes available ??