Dire Need of Help! Need Response in < 3 hours

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You can also try to load the model using LoadAnimMesh, if all stuff inside the school are separate models with separate textures.
Using LoadMesh, everything (all vertices and triangles) will be added to one big mesh and could cause an overload for DirectX, who can handle models up to 65.535 vertices per model.
Anything about that will cause DirectX to crash and give you an "Memory Access Violation" error.

Using LoadAnimMesh, Blitz3D will keep the hierarchy intact, if you have one scene-root (a pivot for example), with all other models as children of that scene-root.
I assume the walls are one model, while chairs, tables, bookshelves and such are all separate models (= entities or meshes) which you have positioned inside the school model.
Then Blitz3D will load the scene-root as one entity with all other models attached to it as children.