thx Chris, I have just read some theories about the material system, and I think i will apply them to my material system.
As far as I now know there are different ways to apply the friction of to materials.
1. Min based : the lowest friction indicates the resulting friction
2. Max based : the same as 1 but this time the max friction
3. Average based: the average is builded between the 2 materials
4. Priority based: that means you have to assign a priority value to each material, if both prios are the same, then the average is build, else the friction with the most priority is used.
I think I will implement it this way because the manual overriding of material pair settings is already possible and so whoe needs could modify the rules by his needs.
As far as I now know there are different ways to apply the friction of to materials.
1. Min based : the lowest friction indicates the resulting friction
2. Max based : the same as 1 but this time the max friction
3. Average based: the average is builded between the 2 materials
4. Priority based: that means you have to assign a priority value to each material, if both prios are the same, then the average is build, else the friction with the most priority is used.
I think I will implement it this way because the manual overriding of material pair settings is already possible and so whoe needs could modify the rules by his needs.